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It can safely negate some projectiles if timed right. Strength and distance of this move is dependent on the button pressed. Saotome Typhoon: Jin moves forward in a typhoon hitting the opponent multiple times.An aerial version of his both his standing and crouching heavy kick that does three hits with no knockdown, and can be useful in combos via its hitstun and when positioned right. Midair Drill): Jin spins quickly transforming his feet into a small tornado. Saotome Diving/Kuuchuu Drill (空中ドリル, Kuuchuu Doriru lit.A notable buff Jin gains is the ability to perform better air combos/aerial raves in Marvel vs. He can also inflict chip damage with his flame-based normal attacks (rivaling Hulk for example), and it is possible to chipkill an enemy from his empowered normals alone. Most of Jin's normal attacks set the opponent on fire and are good enough without much need of his specials, but most of his normals are rather have some recovery time and are a bit laggy, as well as a bit unconventional for raw combos due to some limitations (such as most of his aerials ending air combos/aerial raves too soon). Most moves involve trapping opponents on special moves and summoning his mech, Blodia, for a strike.
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Since Jin isn't a fighting character (he pilots robots instead of fighting by himself) all his moves are new to this game.